The final phase in the localization process. After sending the initial report from our first testing phase, we use the feedback sent back from the client and check the game for any semantic, grammatical, orthographic and punctuation errors, typos, truncation errors or incorrectly displayed text.

 

During the second run, we use a set script to check on all elements of the game and make sure that everything is running smoothly.

 

This phase is commonly referred to as regression testing.